On the Art, Technology, and Theory of Digital Games.
Proceedings of the 6th and 7th Conference
Digital games in pedagogy games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics—these were some of the important topics addressed during the international research conference Clash of Realities in 2015 and 2016 by more than a hundred international speakers, academics, and artists.
This volume presents contributions by, among others, Janet H. Murray, David O’Reilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J .P. Wolf.
November 2017, 638 pages, 59,99 €