Contributors

Alvarez Igarzábal, Federico, research assistant at the Cologne Game Lab of the TH Köln–University of Applied Sciences and Ph.D. candidate at the Cologne Game Lab and the Department of Media Culture and Theater of the University of Cologne. His Ph.D. thesis focuses on the topic of time in video games and time perception under the working title of “Time and Space in Video Games.” He is also a media artist and has exhibited his work in different galleries and museums in Argentina and Germany. He studied Audiovisual Communications and Visual Arts in Córdoba, Argentina. Selected publications: “The Groundhog Day Effect. Iterations in Virtual Space,” in: Stephan Höltgen and Jan Claas van Treek (eds.), Time to Play. Zeit und Computerspiel, Glueckstadt: Verlag Werner Huelsbusch, 2016; “Bits tot he Big Screen. Zur Filmadaption des Computerspiels Resident Evil,” in: Judith Früh (ed.), Film-Konzepte 46, Munich: edition text + kritik, 2017). Website: http://www.colognegamelab.de/institute/people/federico-alvarez-igarzabal/

Bartholdy, Björn, Professor of Media Design and founding co-director at the Cologne Game Lab of TH Koeln–University of Technology, Arts and Sciences. In 1994, he started cutup, a media design agency, and was its creative director and business manager until 2002. From 1999-2002, he also ran the Virtual Design department at the Film Academy in Ludwigsburg, Baden-Wuerttemberg. From 2003 to 2014, he was a Professor of Audiovisual Design at the Koeln International School of Design (KISD) of the Cologne University of Applied Science (now: TH Koeln). In 2006, he started the initiative to found the Cologne Game Lab. He is co-chair of the program board of the Clash of Realities Conference. Selected Publications: Showreel.01 (Cologne: Daab, 2006), Broadcast Design (Cologne: Daab, 2007), Showreel.02 (Cologne: Daab, 2008). Website: www.bjoernbartholdy.com, www.colognegamelab.de

Beil, Benjamin, Assistant Professor of Media Studies and Digital Culture at the Department of Media Culture and Theatre at the University of Cologne. Selected publications: Avatarbilder. Zur Bildlichkeit des zeitgenoessischen Computerspiels (Bielefeld: transcript, 2012), New Game Plus. Perspektiven der Game Studies. Genres—Kuenste—Diskurse (co.-ed., Bielefeld: transcript, 2014), Im Spielrausch. Streifzuege durch die Welten des Theaters und des Computerspiels (co.-ed., Glueckstadt: vwh, 2017). Website: http://www.mekuwi.phil-fak.uni-koeln.de/benjamin_beil.html

Beranek, Angelika, Professor at Munich University of Applied Sciences, media educator, youth worker. Selected publications: Save Behaviour in Online Communities—Analysis of a Teaching Unit Including Peer to Peer Education (Munich: kopaed 2013); “Learning with Actionbound (with Simon Zwick). In: Katja Friedrich, Friederike Siller & Albert Treber (eds.): Smart and Mobil—Digital Communication as a Challenge for Education, Pedagogy and Politics (Munich: kopaed 2015). Website: www.angelika-beranek.de

Boudreau, Kelly, Lecturer in Games Studies & Design at Brunel University London. Selected publications: “Two Players: Biography and ‘Played Sociability’ in EverQuest” (with Bart Simon & Mark Silverman). In: Game Studies: The International Journal of Computer Game Research (2009); “Families and Social Network Games” (with Mia Consalvo). In: Information, Communication, and Society (2014), “The Sociality of Asynchronicity: Facebook Games & Families (with Mia Consalvo). In: Michele Willson and Tama Leaver (eds.): Social, Casual, Mobile: The changing Gaming Landscape (London: Bloomsbury Publishing 2016). Website: www.brunel.ac.uk/people/kelly-boudreau

Elsaesser, Thomas, Professor Emeritus at the Department of Media and Culture of the University of Amsterdam. From 2006 to 2012 he was Visiting Professor at Yale University; since 2013 he is Visiting Professor at Columbia University. Author and editor of some twenty books, his work has been published in most European and several Asian languages. Selected publications: German Cinema—Terror and Trauma: Cultural Memory Since 1945 (New York: Routledge, 2013), Film Theory—An Introduction through the Senses (with Malte Hagener, 2nd revised edition, New York: Routledge, 2015), and Film History as Media Archaeology (Amsterdam University Press, 2016). Website: http://www.thomas-elsaesser.com/

Engell, Lorenz, Professor of Media Philosophy at the Bauhaus University Weimar. From 1996 to 2000, he was Founding Dean of the Faculty of Media of the Bauhaus University Weimar; from 2004 to 2008 Vice President for Teaching of the Bauhaus University Weimar. Since 2008, he is Director (together with Bernhard Siegert) of the IKKM (Internationales Kolleg fuer Kulturtechnikforschung und Medienphilosophie); since 2012 Honorary Senator at the HFF Munich (Hochschule fuer Fernsehen und Film Muenchen, i.e., University of Television and Film Munich). He was a Visiting Professor at the Université Paris 2 (2013/14) and a Guest Researcher at the Free University Berlin (2015/16). Selected Publications: Fernsehtheorie zur Einfuehrung (Hamburg: Junius, 2012); Koerper des Denkens. Neue Positionen der Medienphilosophie (co-ed., Munich: Fink, 2013); Mediale Anthropologie (co-ed., Munich: Fink, 2015). Website: www.ikkm-weimar.de/en/ikkm/people/lorenz-engell/

Erlhoff, Michael, Professor Emeritus at Koeln International School of Design (KISD) and Honorary Professor at the Braunschweig University of Art. From 1974 to 1981, he was Assistant Professor for German Literature at the Leibniz University in Hanover, Germany. From 1976 to 1981, he edited (together with Uta Brandes) the art magazine zweitschrift. In 1987, he became a member of the Board of documenta 8. From 1987 to 1990, he was CEO of the “Rat fuer Formgebung/German Design Council.” In 1991, he became the Founding Dean of the Design Faculty (later: KISD) of the Cologne University of Applied Sciences (now: TH Koeln). From 1991 to 2007, he was President of the “Raymond Loewy Foundation.” He was a visiting professor at several international universities, inter alia in Hong Kong, Tokyo, and Sidney. He has authored or edited some forty books. Selected publications: Theory as Design (Munich: Fink 2013); Design Dictionary (together with Tim Marshall, Basel: Birkhaeuser 2008). Website: www.be-design.info/

Freyermuth, Gundolf S., Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln–University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne. Co-founder and co-editor (with Lisa Gotto) of the book series Bild und Bit. Studien zur digitalen Medienkultur (Bielefeld: transcript); co-chair of the program board of the Clash of Realities Conference. Selected Publications: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (co-ed., Bielefeld: transcript, 2013); New Game Plus. Perspektiven der Game Studies. Genres, Kuenste, Diskurse (co-ed., Bielefeld: transcript, 2015), Games | Game Design | Game Studies. An Introduction (Bielefeld: transcript, 2015). Website: www.freyermuth.com and www.colognegamelab.de/institute/people/gundolf-s-freyermuth/

Freyermuth, Ortwin, Co-Founder, Vice-Chairman and General Counsel of Cloud Imperium Games. He holds a J.D. from the University of Goettingen, Germany, and a Master of Laws from the University of California, Los Angeles. Since 1988, he is member of the State Bar of California. Prior to CIG, Freyermuth worked for over 25 years in the entertainment industry as a film and video game lawyer as well as a veteran production executive. His film credits include The Ledge (executive producer, 2011), Das Boot—Director’s Cut (producer, 1997), Carlito’s Way (executive producer, 1993), and Shattered (co-producer, 1990). Website: www.freyermuth.net

Gabriel, Sonja, Head of the Institute for Research and Development at Kirchliche Paedagogische Hochschule Wien/Krems. Selected publications: “Warum auch Computerspiele in der LehrerInnenbildung wichtig sind.” In: OCG Journal 3 (Vienna: Oesterreichische Computer Gesellschaft 2014); “Gaming Human Rights.” In: Patrick Jost and Andreas Kuenz (eds.): Digitale Medien in Arbeits- und Lernumgebungen (Munich: Dustri 2015); “Game-Based Learning: Computerspiele im Geschichtsunterricht” (with: Michael G. Wagner). In: Daniel Bernsen and Ulf Kerber (eds.): Praxishandbuch Historisches Lernen und Medienbildung im digitalen Zeitalter (Leverkusen: Barbara Budrich 2017). Website: www.pro.kphvie.ac.at/sonjagabriel/home

Gasteier, Klaus, Professor of Audiovisual Communication and New Media at the University of the Arts, Berlin (UDK). From 2000 to 2002, he was Visiting Professor for Media Theory and Praxis at FH Aachen—Aachen University of Applied Sciences; from 2002 to 2008, Professor for Interaction and Interface Design at FH Aachen. He is an Alumni of the KHM –Academy of Media Arts Cologne. In the 1990s he co-founded the Cologne-based design agency cutup codes GmbH. He worked as artist, designer, engineer, consultant, and author. Selected publications: “Minecraft Literacy,” in: GWK 001—2017, UDK-Verlag, Berlin, 2017. Website: http://klaus.gasteier.net/

Goergen, Arno, Researcher at the Department of the History, Philosophy and Ethics of Medicine at Heinrich Heine University Duesseldorf. Selected publications: “Im Land der lebenden Toten—Zur Reflektion von medizinischen Todeskriterien in The Walking Dead” (with Rudolf Inderst). In: Ethik in der Medizin (Springer 2015); “Chronisch krank: Zur medikalisierten Aesthetik des Temporalen in Plague Inc.“ In: Stefan Hoeltgen and Jan Claas van Treeck: Time to Play: Zeit und Computerspiel (Glueckstadt: Huelsbusch 2016); “PTSD: Zur politischen, medikalen und medialen Konvergenz eines Krankheitsbildes“ (with F. Braune). In: Christian Hoffstadt, Franz Peschke, Michael Nagenborg et al. (eds.): Nur Emotionen?: Einblicke aus Medizin, Kunst und Geisteswissenschaften (Bochum, Freiburg: projectverlag 2016). Website: www.uni-duesseldorf.academia.edu/ArnoGoergen

Gotto, Lisa, Professor of Media and Game Studies at the Cologne Game Lab of TH Koeln–University of Technology, Arts and Sciences and Professor of Film History and Film Analysis at the ifs internationale filmschule koeln. From 2011-2012, she was Visiting Professor at the Institute for Culture and Aesthetics of Digital Media (ICAM) at the Leuphana University Lueneburg. She is co-founder and co-editor (together with Gundolf S. Freyermuth) of the book series Bild und Bit. Studien zur digitalen Medienkultur (Bielefeld: transcript) and a member of the editorial board of Journal of Gaming and Virtual Worlds (Bristol: Intellect Ltd.). Selected Publications: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (co-ed., Bielefeld: transcript, 2013); New Game Plus. Perspektiven der Game Studies. Genres, Kuenste, Diskurse (co-ed., Bielefeld: transcript, 2015). Website: http://www.colognegamelab.de/institute/people/prof-dr-lisa-gotto/

Groen, Maike, Research fellow and equal opportunities officer at TH Koeln–University of Technology, Arts and Sciences. Selected publications: “Exclusion and Inclusion of Women in E-Sport with the Example of StarCraft.” In: Konstantin Mitgutsch, Simon Huber, Michael Wagner et al. (eds.): Context Matters! Exploring and Reframing Games in Context. Proceedings of the Vienna Games Conference (Vienna: New Academic Press 2013); “Crowd-Control fuer die Gaming-Community: Formen der Begegnung mit unerwuenschtem Verhalten in MMOGs” (with A. Schroeder). In: Winfried Kaminski and Martin Lorber (eds.): Spielwelt—Weltspiel. Narration, Interaktion und Kooperation im Computerspiel (Munich: Kopaed Verlag 2014); “Gendertheoretische Perspektiven auf digitale Alltags- und Spielpraktiken“ (with Angela Tillmann). In: Heidrum Friese, Gala Rebane, Marcus Nolden, and Miriam Schreiter (eds.): Handbuch soziale Praktiken und digitale Alltagswelten (Wiesbaden: Springer VS 2016). Website: www.th-koeln.de/personen/maike.groen

Herzogenrath, Bernd, Professor of American Studies at the Goethe University of Frankfurt/Main. His research focuses on American literature and culture, media theory, and media philosophy. Currently, he is planning a project cinapses: thinking|film that brings together scholars from film studies, philosophy, and the neurosciences (members include Alva Noë and Antonio Damasio). Selected publications: Time and History in Deleuze and Serres (ed., London: Continuum 2012); Travels in Intermedia[lity]. ReBlurring the Boundaries (ed., Lebanon: Dartmouth College Press 2012); media| matter. the materiality of media, matter as medium (New York, London: Bloomsbury, 2015). Website: www.uni-frankfurt.de/42971097/Herzogenrath

Hueser, Rembert, Professor of Media Studies at the Goethe University of Frankfurt/Main. Prior to this, he taught Film and Media Studies at the University of Minnesota. In spring 2016, he was Max Kade Visiting Professor of German Studies at Brown University. His has published on cybernetics in James Bond title sequences, the second part of manifestos, cowboy pulp novels and melodrama, and video installations in petting zoos. Selected publications: “Super Fritz Lang Knaller,” in: Zeitschrift fuer Medienwissenschaft 2/2015, pp. 66-78; Reisen mit Kafka (with Friedrich Balke, Berlin: August 2014); “Adorno in Dosen,” in: Merkur 768, vol. 67, no. 5 (May 2013), pp. 412-428. Website: www.uni-frankfurt.de/63027893/Rembert-Hueser

Kiel, Nina, freelance game designer, video game journalist, Master student at the Cologne Game Lab, and research assistant at at the Institute of Media Research and Media Pedagogy at TH Koeln. After graduating from the University of Applied Sciences in Düsseldorf with a thesis on gender in games, she continued her research on body image, gender roles and sexuality in digital games. Selected publications: Gender in Games—Geschlechtsspezifische Rollenbilder in zeitgenoessischen Action-Adventures, Hamburg: Verlag Dr. Kovac, 2014; “Von Traumfrauen und Traumata—Stereotype im Video- und Computerspiel.” In: Deutsches Filminstitut—DIF e.V. / Deutsches Filmmuseum (eds.): Film und Games—Ein Wechselspiel, Berlin: Bertz + Fischer Verlag, 2015, pp.170-177; “Frauenfußball in ‘Fifa’: Die Frau als Zusatzfeature,” in: taz—die tageszeitung, Nr. 10875, Nov. 23, 2015. Website: https://ninakiel.de

Kuka, Daniela, founder of Goolin pre:experience studio (Berlin, Germany) where she creates game-based tools (“gools”) that deal with unknown futures. She studied “Cultural Engineering” in Magdeburg, Germany, and “Media Culture and Art Theory” in Linz, Austria. Since 2009, she has been a researcher and lecturer at the Berlin University of the Arts (UDK). Until 2009, she was a Senior Researcher for Interactive Dramaturgy at Ars Electronica Futurelab Linz (Austria) where she worked on playful experience design projects (commissioned by SAP, Vodafone, Telekom, and others). Selected publications: Spielen—texturen Nr. 2 (co-ed., Berlin: UdK Verlag, 2015), “Visual Rhetoric of Self-Optimization Systems” (with David Oswald). In: AISV-IAVS 2012, 10th Congress of the International Association of Visual Semiotics, Buenos Aires); “DEEP SPACE: High Resolution VR Platform for Multi-User Interactive Narratives” (with Oliver Elias et al.). In: ICIDS—Interactive Storytelling 2009, Vol. 5915, ed. by Iurgel I. A. et al., Berlin, Heidelberg: Springer). Homepage: www.goolin.studio

Lorber, Martin, PR Director and Youth Protection Commissioner of Electronic Arts (EA), responsible for corporate communications in Germany, Public Affairs, and youth protection. He studied Musicology, Philosophy and Ethnology at the University of Cologne and started his career in 1990 as music critic. After a journalistic traineeship at the German public radio he worked as editor and radio presenter at the South German Broadcasting (SDR) followed by leading PR positions at the Cologne Philharmonic Hall and the trade cooperative Garant Schuh + Mode AG. In 2006, he initiated (with Winfred Kaminski) the Clash of Realities Conference. Since 2014 he is member of the board of JusProg e.V., an institution which provides an officially approved youth protection software. He is a jury member of the German Computer Games Award and the German Games Developer Award. He also teaches at the University of Cologne. Selected publications: Gamebased Learning: Clash of Realities 2012 (co-ed. with Winfred Kaminski, München: kopaed, 2013); Spielwelt—Weltspiel. Narration, Interaktion und Kooperation im Computerspiel: Clash of Realities 2014 (co-ed. with Winfred Kaminski, München: kopaed, 2014); Gaming für Studium und Beruf: Warum wir lernen, wenn wir spielen (with Thomas Schutz, Bern: hep 2016). Website: https://spielkultur.ea.de

Mäyrä, Frans, Professor of Information Studies and Interactive Media at the University of Tampere, Finland. He is heading the University of Tampere Game Research Lab, and has taught and studied digital culture and games since the early 1990s. He is widely consulted as an expert in socio-cultural issues relating to games, play and playfulness. Selected publications: Introduction to Game Studies: Games in Culture (London & NY: Sage Publications, 2008), Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds (co-ed., New York: Routledge, 2016), Pelitutkimuksen vuosikirja 2016—The Finnish Yearbook of Game Studies (co-ed., Tampere: Tampereen yliopisto, 2016). Website: http://www.fransmayra.fi/

Murray, Janet H., IAC Dean’s Professor of Digital Media at the Ivan Allen College of Liberal Arts of the Georgia Institute of Technology in Atlanta, Georgia, USA. From 1971 to 1999, she taught humanities and led advanced interactive design projects in the Center for Educational Computing Initiatives at the Massachusetts Institute of Technology (MIT). A pioneer in the fields of interaction design, digital humanities, and game studies, she is specializing in interactive narrative and experimental television. Her projects have been funded by NSF, NEH, Intel Corporation, Apple, IBM, and others. She is an Emerita Trustee of the American Film Institute and Emerita Board Member of the Peabody Awards. Selected publications: Hamlet on the Holodeck: The Future of Narrative in Cyberspace (New York: Free Press, 1997; Cambridge, Mass.: MIT Press 1998, updated edition 2017); Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Cambridge, Mass: MIT Press, 2011).

Newman, James, Professor in the Digital Academy at Bath Spa University. He is a co-founder of the UK’s National Videogame Archive, which is a partnership with the Science Museum, and a contributor to the GameCity family of projects. In 2015, he was awarded an EPSRC Sustainable Society Network + Researcher Mobility Grant to continue his research on video game history and preservation at Stanford University. He is the author of numerous articles on videogames, gaming cultures and, most recently, on digital history and preservation. Selected publications: Videogames (London and New York: Routledge 2004/2013 2nd edition); Playing with Videogames (London and New York: Routledge, 2008); and Best Before: Videogames, Supersession and Obsolescence (London and New York: Routledge, 2012), 100 Videogames (London: BFI Publishing, 2007) and Teaching Videogames (London: BFI Publishing, 2006).

Rauscher, Andreas, Visiting Professor of Media Studies at the Albert Ludwigs University Freiburg and Senior Lecturer at the Department for Media Studies at the University of Siegen. He works as a Scientific Curator for the German Film Museum at Frankfurt am Main. On a regular basis, he writes for epd Film and testcard—Beitraege zur Popgeschichte. Selected publications: Film and Games—Interactions (co-ed., Berlin: Bertz + Fischer, 2015), Playin’the City—Artistic and Scientific Approaches to Playful Urban Arts (co-ed., Siegen: universi, 2016), Introduction to Game Studies (co-ed., Wiesbaden: VS-Verlag, 2017). Website: http://www.andreas-rauscher.de

OReilly, David, Irish-born artist working in animation and video games. His animation work has played in 300+ festivals, garnering over 80 awards including Berlin’s Golden Bear, an IFTA, the Cartoon D’Or as well as awards at Sundance and the Venice Film Festival. He has lectured at Harvard, Yale, USC, Pixar Animation Studios, CalArts, and at over 100 conferences, universities and film festivals around the world. He has launched two video games, Mountain (2014) and Everything (2017). Website: http://davidoreilly.com

Ring, Sebastian, Media educator at JFF—Institute for Media Research and Education, Munich. Selected publications: “Also Acting Morally. Ethics and Digital Games.” In: Anja Hartung, Achim Lauber and Wolfgang Reißmann (eds.): The Agent Subject and Media Education (Munich: kopaed 2013); Video Games and Media Education. Concepts and Perspectives (co-ed with Kathrin Demmler and Klaus Lutz, Munich: kopaed 2014); GAMEPADDLE. Video Games, Education, Empowerment (co-ed with Michaela Anderle, Milano: LEDI 2016). Website: www.medienzentrum-muc.de/teamkonzept/ring-sebastian

Schilly, Ute Barbara, Professor of German Language and Culture at TH Koeln–University of Technology, Arts and Sciences. Selected publications: “Uns geht’s ja noch gold.” In: Carla Damiano and Sascha Feuchert (eds.): Handbuch Walter Kempowski (Berlin: De Gruyter 2017); “Spanische Literatur in Deutschland heute: Sieben allgemeine Feststellungen und eine Differenzierung.” In: Ursula Wienen, Laura Sergo, Ivonne Gutiérrez Aristazábal (eds.): Translation und Oekonomie, Reihe TRANSUED (Berlin: Frank & Timme 2017). Website: www.th-koeln.de/personen/ute_barbara.schilly

Schmidt, Hanns Christian, PhD scholar at the a.r.t.e.s. Graduate School for the Humanities Cologne. He studied Literature, Arts, and Media Studies in Constance (Bachelor of Arts), Media Studies in Tuebingen (Master of Arts) and worked as a research assistant at the Department of Media Culture and Theater Studies (Cologne). His PhD thesis “Transmedial Topoi. Serial Storyworlds Across Media” reflects his research interests, which include transmediality, intermediality, film, television and game studies and retro media. Selected publications: “Hooked on a Feeling—Mixtapes von Frueher und kommerzialisierte Mediennostalgie”. In: Abend, Pablo; Bonner, Marc; Weber, Tanja (eds.), Just little bits of history repeating: Medien | Nostalgie | Retromanie (forthcoming); “Origami Unicorn Revisited: ‘Transmediales Erzaehlen’ und ‘Transmediales Worldbuilding’ im The Walking Dead-Franchise.” In: Beil, Benjamin; Thon, Jan-Noël; Sachs-Hombach, Claus (eds.): Medienkonvergenz und transmediale Welten, Image. Zeitschrift fuer interdisziplinaere Bildwissenschaft, Issue 20/July 2014). Website: www.artes.phil-fak.uni-koeln.de/21199.html

Schroeder, Arne, Doctoral researcher at Ruhr University of Bochum, lecturer at TH Koeln–University of Technology, Arts and Sciences. Selected publications: “Playing with the Avatar: World of Warcraft Avatars as Play Things.” In: Benjamin Bigl and Sebastian Stoppe (eds.): Playing with Virtuality. Theories and Methods of Computer Game Studies (Frankfurt/Main: Peter Lang 2013); “Jugendkultur im Binaersystem? Perspektiven auf Gender und sexuelle Identitaeten in Online-Spielen” (with Maike Groen). In: Friederike Schmidt, Anne-Christin Schondelmayer, Ute Schroeder (eds.): Selbstbestimmung und Anerkennung sexueller und geschlechtlicher Vielfalt (Wiesbaden: Springer VS 2014); “The Cake is a Song: Zur Verbindung von Klang und Raum in Portal.” In: Rolf Nohr, Britta Neitzel, Thomas Hensel (eds.): The Cake is a lie! Polyperspektivische Betrachtungen des Computerspiels am Beispiel von Portal (Muenster: Lit Verlag 2015).

Serbicki, Stefan, Technical Director, Release and Preservation Management Group, Electronic Arts. Stefan Serbicki holds a Master’s Degree in Physics of the University of Colorado, Boulder, USA. Prior to EA he worked as a research assistant at the National Center for Atmospheric Research. He is interested in researching emulation and development environment restoration for pre-generation-one games.

Sicart, Miguel, Associate Professor at the IT University of Copenhagen’s Center for Computer Games Research. Selected Publications: The Ethics of Computer Games (Cambridge: MIT Press 2009); Beyond Choices: The Design of Ethical Gameplay (Cambridge: MIT Press 2014); Play Matters (Cambridge: MIT Press 2015). Website: www.miguelsicart.net

Tosca, Susana, Associate Professor at the Roskilde University, Denmark. From 2004 to 2016, she was an Associate Professor of Digital Aesthetics at IT University of Copenhagen, Denmark, where she was a member of the Culture and Communication research group and the Computer Games research group. She has worked for many years on electronic literature, the storytelling potential of computer games, transmediality and complex reception processes. Selected publications: “The Expert Female Fan Recap on YouTube” (with Lisbeth Klastrup). In: Rikke Schubart and Anne Gjelsvik: Women of Ice and Fire—Gender, Game of Thrones and Multiple Media Engagements (London: Bloomsbury, 2016), “We Have Always Wanted More,” in: International Journal of Transmedia Literacy. 2015, 1(1). P. 25-33; Understanding Videogames, 3rd edition (Routledge, 2016). Website: http://forskning.ruc.dk/site/en/persons/susana-tosca(b59fe3aa-b88d-4084-aa9c-3c755213bb74).html

Toth, Christian, Research fellow at the Institute for Educational Science at Johannes Gutenberg-University in Mainz. Selected publications: “The Return of Superman—Transmitting a New Ideal of South Korean Fatherhood through Structures of Double Narration.” In: MedienPaedagogik: Zeitschrift fuer Theorie und Praxis der Medienbildung (2016). Website: www.allgemeine-erziehungswissenschaft.uni-mainz.de/dipl-paed-christian-toth

Weßel, André, Research fellow at the Institute of Media Research and Media Education at TH Koeln–University of Technology, Arts and Sciences and social education worker. Selected publications: “Das digitale Spiel als raum-zeitlicher Ermoeglichungsraum fuer Bildungsprozesse (with Angela Tillmann). In: Jasmin Bastian, Jasmin, Johannes Fromme, Manuela Pietraß, Klaus Rummler (eds.): Jahrbuch Medienpaedagogik 13. Digitaler Raum—digitale Zeit. Form und Veraenderung grundlegender Kategorien von Erfahrung und ihre Bedeutung fuer die Medienpaedagogik (Wiesbaden: Springer VS, forthcoming); “Digital Games and the Reflection of Moral Action.“ In: Jonas Linderoth and Konstantin Mitgutsch (eds.): Beyond gameplay—game cultures and game practices. Proceedings of the 2016 Future and Reality of Gaming (Vienna: New Academic Press, forthcoming). Website: www.th-koeln.de/personen/andre.wessel

West, Thomas, Junior copywriter at Damm & Bierbaum. Selected publications: “Blu-ray Discs, Werbung und interaktive Filme. Die Dimensionen der Interaktivitaet und des Dispositivs.” In: Lars C. Grabbe, Patrick Rupert-Kruse, Norbert M. Schmitz (eds.): Bild und Interface. Zur sinnlichen Wahrnehmung digitaler Visualitaet (Hamburg: Buechner 2015); “To interact or not to interact—Die differentia specifica des Digitalbildes.” In: Harald Klinke and Lars Stamm (eds.): Bilder der Gegenwart. Aspekte und Perspektiven des digitalen Wandels (Munich: Graphentis 2013). Website: www.ergoludamus.wordpress.com

Wimmer, Jeffrey, Professor for Communication Studies at University Augsburg. Selected publications: “Kontextualisierung vs. Komplexitaetsreduktion. Medienwirkung aus kulturtheoretischer Perspektive.” In: Andreas Fahr, Wolfgang Schweiger (eds.): Handbuch Medienwirkungsforschung (Wiesbaden: VS Verlag 2013); “Context Matters! Exploring and Reframing Games in Context.” In: Konstantin Mitgutsch, Simon Huber, Michael Wagner et al. (eds.): Proceedings of the Vienna Games Conference 2013 (Wien: New Academic Press 2013); “Medien-Arbeit im Wandel. Theorie und Empirie zur Arbeit mit und in Medien” (Wiesbaden: Springer VS 2016). Website:  www.tu-ilmenau.de/pr/team/jeffrey-wimmer

Witkowski, Emma, Assistant Professor at the School of Media and Communication, RMIT University, Melbourne. Selected publications: “On the Digital Playing Field: How We ‘Do Sport’ with Networked Computer Games.” In: Games and Culture (Thousand Oaks: SAGE 2012); “Competition and Cooperation.” In: Bernard Perron and Mark J. P. Wolf (eds.): The Routledge Companion to Video Game Studies (New York: Routledge 2014); “Networked Zombies: Running, Gender and Play with Zombies, Run!” In: Larissa Hjorth, Heather Horst, Anne Galloway et al. (eds.): The Routledge Companion to Digital Ethnography (New York: Routledge 2017). Website: www.emmawitkowski.com

Wolf, Mark J.P., Professor and Chair of the Communication Department at Concordia University Wisconsin. He is founder and co-editor of the Landmark Video Game book series from the University of Michigan Press. He has been invited to speak in North America, South America, Europe, Asia, and Second Life. Selected publications: The Video Game Theory Reader Vol. 1-2 (co-ed., New York: Routledge, 2003/2008); Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Vol. 1-2 (co-ed., Santa Barbara: Greenwood, 2012); Building Imaginary Worlds: The Theory and History of Subcreation (New York: Routledge, 2012); The Routledge Companion to Imaginary Worlds (New York: Routledge, forthcoming). Website: www.worldbuilding.institute/people/mark-j-p-wolf

Zimmerman, Eric, Professor of Game Design and founding faculty at the Game Center of New York University (NYU). He has taught courses at many universities, inter alia at MIT’s Comparative Media Studies Program and Parsons School of Design’s MFA in Digital Technologies Program. He is also a veteran game designer with more than two decades of industry experience. For nine years, he ran his own studio Gamelab. His games have won many awards, inter alia from the GDC Independent Games Festival, Games for Change, ID Magazine, Art Directors Club, and ARS Electronica. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art in New York City and the Smithsonian American Art Museum in Washington, DC. Selected publications: Rules of Play: Game Design Fundamentals (with Katie Salen, Cambridge, Mass.: MIT Press, 2004); The Game Design Reader (with Katie Salen, Cambridge, Mass.: MIT Press, 2006); “Manifesto for a Ludic Century,” Kotaku, September 9, 2013, http://kotaku.com/manifesto-the-21st-century-will-be-defined-by-games-1275355204. Website: http://ericzimmerman.com

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